With theater attendance at a two-decade low and profits dwindling, the kind of disruption that hit music, publishing, and other industries is already reshaping the entertainment business. From A.I. Aaron Sorkin to C.G.I. actors to algorithmic editing, Nick Bilton investigates what lies ahead.
A few months ago, the vision of Hollywood’s economic future came into terrifyingly full and rare clarity. I was standing on the set of a relatively small production, in Burbank, just north of Los Angeles, talking to a screenwriter about how inefficient the film-and-TV business appeared to have become. Before us, after all, stood some 200 members of the crew, who were milling about in various capacities, checking on lighting or setting up tents, but mainly futzing with their smartphones, passing time, or nibbling on snacks from the craft-service tents. When I commented to the screenwriter that such a scene might give a Silicon Valley venture capitalist a stroke on account of the apparent unused labor and excessive cost involved in staging such a production—which itself was statistically uncertain of success—he merely laughed and rolled his eyes. “You have no idea,” he told me.
After a brief pause, he relayed a recent anecdote, from the set of a
network show, that was even more terrifying: The production was shooting
a scene in the foyer of a law firm, which the lead rushed into from the
rain to utter some line that this screenwriter had composed. After an
early take, the director yelled “Cut,” and this screenwriter, as is
customary, ambled off to the side with the actor to offer a comment on
his delivery. As they stood there chatting, the screenwriter noticed
that a tiny droplet of rain remained on the actor’s shoulder. Politely,
as they spoke, he brushed it off. Then, seemingly out of nowhere, an
employee from the production’s wardrobe department rushed over to berate
him. “That is not your job,” she scolded. “That is my job.”
The screenwriter was stunned. But he had also worked in Hollywood long
enough to understand what she was really saying: quite literally, wiping
rain off an actor’s wardrobe was her job—a job that was well paid and
protected by a union. And as with the other couple of hundred people on
set, only she could perform it.
This raindrop moment, and the countless similar incidents that I’ve
observed on sets or heard about from people I’ve met in the industry,
may seem harmless and ridiculous enough on its face. But it reinforces
an eventuality that seems both increasingly obvious and
uncomfortable—one that might occur to you every time you stream Fringe
or watch a former ingénue try to re-invent herself as a social-media
icon or athleisure-wear founder: Hollywood, as we once knew it, is over.
In the mid-90s, the first time I downloaded an MP3, I realized that the
music industry was in grave trouble. People who were my age (I wasn’t
old enough to legally drink yet) didn’t want to spend $20 on a whole
compact disc when all we coveted was a single song on the album.
Moreover, we wanted our music immediately: we preferred to download it
(illegally) from Napster or eventually (legally) from iTunes without the
hassle of finding the nearest Sam Goody. It turned out that this
proclivity for efficiency—customizing your music and facilitating the
point of sale—was far from a generational instinct. It explains why
the music industry is roughly half the size it was one decade ago.
These preferences weren’t confined to music, either. I also felt the
raindrop moment firsthand when I began working at The New York Times, in
the early 2000s. Back then, the newspaper’s Web site was treated like a
vagrant, banished to a separate building blocks away from the paper’s
newsroom on West 43rd Street. Up-and-coming blogs—Gizmodo,
Instapundit, and Daily Kos, which were setting the stage for bigger and
more advanced entities, such as Business Insider and BuzzFeed—were
simultaneously springing up across the country. Yet they were largely
ignored by the Times as well as by editors and publishers at other news
outlets. More often than not, tech-related advances—including
e-readers and free online blogging platforms, such as WordPress and
Tumblr—were laughed at as drivel by the entire industry, just as
Napster had been years earlier.
Of course, the same logic that had decimated music would undermine print
publishing: readers didn’t want to travel to a newsstand to buy a whole
newspaper when they were interested only in one story or two. And, in so
many cases, they really didn’t care all that much whose byline was at
the top of the piece. Subsequently, newspaper advertising revenues fell
from $67 billion in 2000 to $19.9 billion in 2014. Meanwhile, the same
pummeling occurred in the book-publishing world. Many consumers didn’t
want hardcover books for $25 when digital versions were available for
$9.99. An algorithm generally provided better suggestions than an
actual in-store clerk. And consumers never had to leave home to get the
book they wanted. Amazon, knowing this, eviscerated the business. While
print sales have finally leveled out (largely through a reliance on
science fiction and fantasy), the industry has seen sales fall
precipitously over the past decade.
Hollywood, these days, seems remarkably poised for a similar disruption.
Its audiences increasingly prefer on-demand content, its labor is
costly, and margins are shrinking. Yet when I ask people in Hollywood if
they fear such a fate, their response is generally one of defiance. Film
executives are smart and nimble, but many also assert that what they do
is so specialized that it can’t be compared to the sea changes in other
disrupted media. “We’re different,” one producer recently told me.
“No one can do what we do.”
That response, it’s worth recalling, is what many editors and record
producers once said. And the numbers reinforce the logic. Movie-theater
attendance is down to a 19-year low, with revenues hovering slightly
above $10 billion—or about what Amazon’s, Facebook’s, or Apple’s
stock might move in a single day. DreamWorks Animation was sold to Comcast for a relatively meager $3.8 billion. Paramount was recently
valued at about $10 billion, approximately the same price as when
Sumner Redstone acquired it, more than 20 years ago, in a bidding war
against Barry Diller. Between 2007 and 2011, overall profits for the
big-five movie studios—Twentieth Century Fox, Warner Bros., Paramount
Pictures, Universal Pictures, and Disney—fell by 40 percent. Studios
now account for less than 10 percent of their parent companies’ profits.
By 2020, according to some forecasts, that share will fall to around 5
percent. (Disney, partly owing to Star Wars and its other successful
franchises, is likely to be a notable outlier.)
Show business, in many ways, has entered a vicious cycle set off by
larger economic forces. Some 70 percent of box office comes from abroad,
which means that studios must traffic in the sort of blow-’em-up action
films and comic-book thrillers that translate easily enough to Mandarin.
Or in reboots and sequels that rely on existing intellectual property.
But even that formula has dried up.
Chinese firms, including Dalian
Wanda, are rabidly acquiring companies such as Legendary Entertainment,
AMC, and Carmike Cinemas, a smaller theater chain, with an apparent goal
of learning how Hollywood does what it does so China can do it better.
As The Wall Street Journal reported last summer, more sequels bombed
than did not. Fortune called it “a summer of big flops.”
MGM’s
Ben-Hur, which was produced by Mark Burnett, cost $100 million and yet
grossed only $11 million in its opening weekend.
But the real threat isn’t China. It’s Silicon Valley. Hollywood, in its
over-reliance on franchises, has ceded the vast majority of the more
stimulating content to premium networks and over-the-top services such
as HBO and Showtime, and, increasingly, digital-native platforms such as
Netflix and Amazon. These companies also have access to analytics tools
that Hollywood could never fathom, and an allergy to its inefficiency.
Few have seen the change as closely as Diller himself, who went from running Paramount and Fox to building his own tech empire, IAC. “I
don’t know why anyone would want a movie company today,” Diller said at
Vanity Fair’s New Establishment Summit in October. “They don’t make
movies; they make hats and whistles.” (Half of the people in the
audience, likely representing the tech industry, laughed at this quip;
the other half, from Hollywood, cringed.) When I spoke to Mike Moritz,
the iconic venture capitalist, backstage at the event, he noted that a
nominal investment in a somewhat successful tech company could generate
more money than Hollywood’s top-grossing movies. “In my mind,” he
said, “Hollywood is dying.”
II. Here Comes Facebook
Part of the problem, it seems, is that Hollywood still views its
interlopers from the north as rivals. In reality, though, Silicon Valley
has already won. It’s just that Hollywood hasn’t quite figured it out
yet.
When Netflix started creating its own content, in 2013, it shook the
industry. The scariest part for entertainment executives wasn’t simply
that Netflix was shooting and bankrolling TV and film projects,
essentially rendering irrelevant the line between the two. (Indeed,
what’s a movie without a theater? Or a show that comes available in a
set of a dozen episodes?) The real threat was that Netflix was doing it
all with the power of computing. Soon after House of Cards’ remarkable
debut, the late David Carr presciently noted in the Times, “The spooky
part . . . ? Executives at the company knew it would be a hit before
anyone shouted ‘action.’ Big bets are now being informed by Big Data.”
Carr’s point underscores a larger, more significant trend. Netflix is
competing not so much with the established Hollywood infrastructure as
with its real nemeses: Facebook, Apple, Google (the parent company of
YouTube), and others. There was a time not long ago when technology
companies appeared to stay in their lanes, so to speak: Apple made
computers; Google engineered search; Microsoft focused on office
software. It was all genial enough that the C.E.O. of one tech giant
could sit on the board of another, as Google’s Eric Schmidt did at
Apple.
These days, however, all the major tech companies are competing
viciously for the same thing: your attention. Four years after the debut
of House of Cards, Netflix, which earned an astounding 54 Emmy
nominations in 2016, is spending $6 billion a year on original content.
Amazon isn’t far behind. Apple, Facebook, Twitter, and Snapchat are all
experimenting with original content of their own. Microsoft owns one of
the most profitable products in your living room, the Xbox, a gaming
platform that is also a hub for TV, film, and social media. As The
Hollywood Reporter noted this year, traditional TV executives are
petrified that Netflix and its ilk will continue to pour money into
original shows and films and continue to lap up the small puddle of
creative talent in the industry. In July, at a meeting of the Television
Critics Association in Beverly Hills, FX Networks’ president, John
Landgraf, said, “I think it would be bad for storytellers in general if
one company was able to seize a 40, 50, 60 percent share in
storytelling.”
It would be wrong, however, to view this trend as an apocalypse. This is
only the beginning of the disruption.
So far, Netflix has merely managed to get DVDs to people more quickly
(via streaming), disrupt the business plan of the traditional
once-a-week, ad-supported television show, and help solidify the verb
“binge” in today’s culture. The laborious and inefficient way shows
and films are still made has not been significantly altered. That set I
visited in Los Angeles with its 200 workers wasn’t for an NBC or FX
show; it was actually a production for a streaming service. The same
waste and bloated budgets exist across the entire industry. To put the
atrophy into perspective, a single episode of a typically modest
television show can cost $3 million to shoot and produce. By
comparison, a typical start-up in Silicon Valley will raise that much to
run a team of engineers and servers for two years.
But all those TV workers feel as if they are in safe harbor, given that
the production side of a project is protected by the unions—there’s
the P.G.A., D.G.A., W.G.A., SAG-AFTRA, M.P.E.G., and I.C.G., to name
just a few. These unions, however, are actually unlikely to pose a
significant, or lasting, protection. Newspaper guilds have been steadily
vanquished in the past decade. They may have prevented people from
losing jobs immediately, but in the end they have been complicit in big
buyouts that have shrunk the newspaper industry’s workforce by 56
percent since 2000. Moreover, start-ups see entrenched government
regulation, and inert unions, not so much as impediments but as one more
thing to disrupt. Uber and Lyft have largely dominated unions and
regulators as they have spread around the world. Unions did not impede
Airbnb from growing across American cities. (The company has 2.3 million
listings in 34,000 cities.) Google, Facebook, ad-tech giants, and
countless others have all but stampeded demands for increased privacy
online from groups such as the A.C.L.U. And that’s just to cite the most
obvious examples. In the 1950s, the movies were the third-largest retail
business in the U.S., surpassed only by grocery stores and car
dealerships. Look what Silicon Valley has already done to the other two
sectors.
At the heart of the disruption is the most profound element of
Hollywood: the theater. Just as customers now generally eschew albums
for singles (or streaming services such as Spotify), and hardcovers for
more economical e-books, we will eventually stop going to the movies,
which are already expensive, limiting, and inconvenient. Instead the
movies will come to us. If the industry continues the process of
“windowing” (in which studios wait weeks, or sometimes months, to
release a film that has already been in the theaters onto other
platforms), people will continue to steal a movie they want to see, or
they’ll simply stop watching them altogether. (In 2015, the top films in
theaters were illegally downloaded more than half a billion times.)
Meanwhile, consumers will continue to opt for other forms of
entertainment, such as YouTube, Netflix, and video games, or turn to
Instagram or Facebook.
And it’s only a matter of time—perhaps a couple of years—before
movies will be streamed on social-media sites. For Facebook, it’s the
natural evolution. The company, which has a staggering 1.8 billion
monthly active users, literally a quarter of the planet, is eventually
going to run out of new people it can add to the service. Perhaps the
best way to continue to entice Wall Street investors to buoy the
stock—Facebook is currently the world’s seventh-largest company by
market valuation—will be to keep eyeballs glued to the platform for
longer periods of time. What better way to do that than a two-hour film?
This might begin with Facebook’s V.R. experience. You slip on a pair of
Oculus Rift glasses and sit in a virtual movie theater with your
friends, who are gathered from all around the world. Facebook could even
plop an advertisement next to the film, rather than make users pay for
it. When I asked an executive at the company why it has not happened
yet, I was told, “Eventually it will.”
III. A.I. Aaron Sorkin
The speed with which technologies can change an industry today is truly
staggering. Uber, which is eight years old, is worth more than 80
percent of the companies on the Fortune 500 list. When Silicon Valley
goes after a new industry, it does so with a punch to the gut.
Hollywood executives may invoke their unique skills, but engineers are
unlikely to see things quite that way. We generally assume that
artificial intelligence poses a risk to lower-skilled jobs, such as
trucking or driving cabs. But the reality is that the creative class
will not be unharmed by software and artificial intelligence.
Researchers at M.I.T.’s Computer Science and Artificial Intelligence
Laboratory are looking at ways to teach computers how to corral
information so as to perceive occurrences before they even happen. At
present, this application anticipates events that will move markets, or
monitors security cameras to help emergency responders before something
tragic occurs.
But there are other applications for these kinds of technologies, too.
If you could give a computer all the best scripts ever written, it would
eventually be able to write one that might come close to replicating an
Aaron Sorkin screenplay. In such a scenario, it’s unlikely that an
algorithm would be able to write the next Social Network, but the end
result would likely compete with the mediocre, and even quite good, fare
that still populates many screens each holiday season. The form of
automation would certainly have a massive impact on editors, who
laboriously slice and dice hundreds of hours of footage to create the
best “cut” of a film or TV show. What if A.I. could do that by
analyzing hundreds of thousands of hours of award-winning footage? An
A.I. bot could create 50 different cuts of a film and stream them to
consumers, analyzing where viewers grow bored or excited, and change the
edits in real time, almost like A/B testing two versions of a Web page
to see which one performs better.
Actors, in many ways, have been disrupted for years—from the reliance
on costumed superheroes to the rise of C.G.I. filmmaking. Many agents
whom I’ve spoken with already seem to know this and have moved their
portfolios away from Hollywood to include, among others, clients from
professional sports. There is a reason we see so many once promising
actors, from Jessica Alba to Kate Hudson to Jessica Biel to the Mowry
sisters, looking to re-invent themselves in new careers during their 30s
and 40s, once their prime. The future augurs less of a need for actors
other than, despite Donald Trump’s puerile objections, the Meryl Streeps
of the world.
Kim Libreri, who spent years in the film industry working on special
effects for films such as The Matrix and Star Wars, predicts that by
2022 graphics will be so advanced that they will be “indistinguishable
from reality.” In some respects, that is already on the verge of
happening. If you watched Rogue One, you will have noticed that Peter
Cushing appeared as one of the main actors in the film, which was shot
last year in London. Cushing, who died in 1994, was (mostly) rendered in
C.G.I. The same was true for Princess Leia, played by the late Carrie
Fisher, who has a cameo at the end. The C.G.I.-enhanced version of
herself hasn’t aged a day since 1977. “While stars used to be able to
make a movie, now they can hurt it,” one Hollywood producer lamented to
me. His outlook resembled Moritz’s: “The movie star, like everything
else in Hollywood, is dying.”
IV. The Audience Wins
In all of these instances of technological disruption—A.I., C.G.I.
actors, algorithmic editors, etc.—there will be the exceptions. Like
everything else involving money and creativity, there will indeed be a
top category—those who have great, new, innovative ideas, and who
stand above everyone else—that is truly irreplaceable. (Indeed, this
has proved to be the case in music, journalism, and publishing.) There
will be great screenwriters and even great actors. The real winners,
however, are the consumers. We won’t have to pay $50 to go to the
movies on a date night, and we’ll be able to watch what we want to
watch, when we want, and, most important, where we want.
And while Hollywood could take control of its fate, it’s very difficult
for mature businesses—ones that have operated in similar ways for
decades and where the top players have entrenched interests—to embrace
change from within. Instead, one can imagine the future looking
something like this: You come home (in a driverless car) and say aloud
to Alexa or Siri or some A.I. assistant that doesn’t exist yet, “I want
to watch a comedy with two female actors as the leads.” Alexa responds,
“O.K., but you have to be at dinner at eight P.M. Should I make the
movie one hour long?” “Sure, that sounds good.” Then you’ll sit down
to watch on a television that resembles digital wallpaper. (Samsung is
currently working on flexible displays that will roll up like paper and
could encompass an entire room.) And you might, through the glory of
A.I., be able to watch with your spouse, who is halfway around the world
on a business trip.
There are other, more dystopian theories, which predict that film and
video games will merge, and we will become actors in a movie, reading
lines or being told to “look out!” as an exploding car comes hurtling
in our direction, not too dissimilar from Mildred Montag’s evening
rituals in Fahrenheit 451.
When we finally get there, you can be sure of
two things. The bad news is that many of the people on the set of a
standard Hollywood production won’t have a job anymore. The good news,
however, is that we’ll never be bored again.
Nick BiltonNick Bilton is a special correspondent for Vanity Fair.
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